After taking some time to consider the progress of my FMP currently, I realised that, for what its worth, my project still requires a lot more research before I can properly crack on with finalising the storyboard for my animation. I took a while to reflect on how much more I will need to research and change before I can start, and I have come to the conclusion that I will be changing the main prompt for my animation.
I will be changing my idea from a battle scene between two characters in Hokkaido between an Oni of Japanese descent and another character from Chinese descent to an Oni causing mayhem during a festival in Hokkaido during the Edo period, as it is a period of peace. The Oni, however, will be under disguise as a human (through research I have been able to confirm that Oni can in fact shapeshift).
My initial idea is to make the Oni a child, both due to the fact that animating a small character allows me to be more expressive with their movements, and that I can make them interact with a human, acting almost like a lost puppy and then transforming back to their original Yokai form to startle them.
The festival will be Setsubun, something I have researched prior to changing my idea in the first place, and it allows me the freedom of giving my Oni character some personality. As Setsubun is based around warding off evil spirits, such as Oni, I have leeway to adapt a sneaky mischievous nature to my character, avoiding everything superstitiously negative for them, like roasted fuku mame that has been thrown over the floor.
Now that I have a more clear and (personally speaking) better idea for my project, I will need to continue to do research into a few more topics, such as:
- The appearance of Oni (moodboards), in order to be able to start conceptualising my character
- Further Hokkaido study (moodboards and analysis) to base my background on
- Structural analysis (buildings, stalls, in Japan, which will serve as inspiration and reference in my animation)
- Colour analysis for the Oni and Hokkaido (colour palettes)
- Research on the Edo Japan period and how it changed Japan in comparison to its days of war
- Civilian clothing during the Edo Japan period, along with festival wear
- Oni representation in video games
- Oni mask analysis
- Animation cycles for child characters (maybe look into younger characters in anime and video games as inspiration?)
- Ball animation cycles (My idea is to make the character look bouncy and animated due to the upbeat and energetic nature of children)
Once I have covered all of these points and necessities to the project, I will be able to create my concepts and storyboards for my final animation.
In order to finalise the change in my ideas, I rewrote the Project Proposal to follow this projects plans.
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