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Project 1 - Week 3 - Problem Solving Uncategorized

Week 3: Problem Solving

Theoretical

  • For theoretical problems, when researching the game I based my tower colour palette on, I wasn’t able to find articles with clear authors and dates to Harvard Reference, therefore making the reference unreliable. To solve this problem, I went through various different articles and made sure to choose some with information to add into my research that had clear dates of publish and names before adding it into my work.

Practical

  • For practical problems, I had trouble figuring out a way to colour my tower, and what colours to put/assign where. To fix this, I decided to make it have the same colouring style (blocky) as a childrens’ playhouse, fitting into the abstract theme.

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Project 1 - Week 3 - Evaluation

Week 3: Evaluation

For this week, I finally managed to complete my current concepts in their entirety. I used all my research to link back to my design and concept in order to solidify my work structure.

I wasn’t able to start my level design this week, once again making me fall behind slightly in terms of my planning, but I will be able to start it first thing next week, along with completing any other tasks I assign to myself.

I am happy with the work I did this week, but the one issue I have is that I need to speed up the pace in order to pull my weight within my group.

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Project 1 - Week 3 - Planning and Production

Week 3: Planning and Production

This week, I have updated my plan list with all of my new tasks.

Due to still having tasks from last week, I will need to do these as well.

UPDATE (23/09/2021)

After finishing my practical work, I updated my list.

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Project 1 - Week 3 - Practical Skills

Week 3: Practical Skills

After doing the corresponding contextual research, I was finally ready to colour in my third tower. I chose the colour palette I stated I would use in my research section in order to colour my final concept.

The whole style, including the colours I used, works perfectly for the sub-genre I wanted to go for- a gravity defying magical/mystical tower that stands out from the crowd.

I had to lighten the last colour on the colour palette (see below) due to how dark it was in nature, but apart from that, I colour dropped every colour and used them as they were on the palette. In order to save time to get the assets ready for when they are needed, I decided to not neaten up the sketch, as the concept is already clear enough.

In conclusion, I am happy with the outcome of this concept and how it relates back to my research in a blatantly obvious way.

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Project 1 - Week 3 - Context

Week 3: Context

For this weeks context, I have created a moodboard based around the theme of colourful games covers. This is important to my research due to my task this week of referring a game back to my third tower in terms of colour palette. I am aiming for a colourful tower, so it is vital of me to collect information and ideas for different palette layouts.

Pinterest board: https://pin.it/2PcFhYV

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Project 1 - Week 3 - Research

Week 3: Research

For this week, I am continuing with my third and final concept design for my tower. My research is based around a game that I was interested in researching due to the idea of using its colour palette for my own tower.

Katamari Damacy Reroll

Katamari Damacy Reroll, translating to ‘Clump Spirit (Reroll)’, is a ‘goofy one-of-a-kind’ remake of the original game, Katamari Damacy, which first came out on the PS2 in 2004, published by Bandai Namco and developed by Namco. It is an ‘absurd, stylized version of reality’ which follows the concept of picking up items in a big ball (the Katamari) that are smaller than your character in order to grown bigger in size and be able to pick up bigger items. You are given a time limit by the king to pick up a certain mass of objects and you fail if you are unable to reach the requirements.

I have chosen this game to base one of my tower’s palettes off due to the concept. It is unrealistic and animated in the way the style of the game appears- defying gravity completely, which is very similar to the original style of my third tower. Not only that, but the model styles for the assets are similar to the voxel style we are going for in our project, which is enough to link the concept I created to the game. Therefore, I will create a series of colour palettes based on images of Katamari Damacy in order to create the right colour aesthetic for my gravity-defying fantasy tower.

After doing this research, I pulled up some images I found on the information pages I previously referenced (Harvard refs below) and compiled them into a compressed screenshot, where I created several randomly generated colour palettes.

Images and Information mentioned from the same websites)

PlayStation Universe. (n.d.). Katamari Damacy Reroll Review (PS4) – The Magic Of This Classic Is Still Here On PS4. [online] Available at: https://www.psu.com/reviews/katamari-damacy-reroll-review-ps4-the-magic-of-this-classic-is-still-here-on-ps4/ [Accessed 27 Sep. 2021].

Walker, J. (2018). Wot I Think: Katamari Damacy Reroll. [online] Rock, Paper, Shotgun. Available at: https://www.rockpapershotgun.com/katamari-damacy-reroll-pc-review [Accessed 27 Sep. 2021].

Mr.X (2018). Katamari Damacy Reroll Registered by Bandai Namco. [online] VGLeaks 2.0. Available at: https://vgleaks.com/katamari-damacy-reroll-registered-by-bandai-namco/ [Accessed 27 Sep. 2021].

I have decided to use the final colour palette for my tower because I really like the diversity in each shade and I feel as though the five selected colours really represent the distinctive tone of Katamari Damacy more than the other palettes.